Browser Games VS. Native Apps: Who Gets the Edge?
Author: Glacier Gaming | Posted: 10 April 2017, 15:46
 
 

Mobile gaming used to be simple – you pick up a phone and just play whatever is there. Now, with the array of options available, you have tons of decisions to make prior to picking up a device (iPhone, Blueberry, Android – you get the picture). That’s because the form of mobile gaming has diversified.

Mobile gaming used to be simple – you pick up a phone and just play whatever is there. Now, with the array of options available, you have tonnes of decisions to make prior to picking up a device (iPhone, Blueberry, Android – you get the picture). That’s because the form of mobile gaming has diversified.

The two forms, in particular, have crystallised lately, and have recently begun vying for supremacy. Brower games or apps, the question seems to be on everyone’s lips nowadays. Well, maybe not on everyone’s, but be sure that there’s a war going on, the war between the convenient browser games, and the more conventional apps. Who’s going to win? Tough to call.

Browser Games Camp

More revolutionary between the two, browser games are quite convenient for pure, casual fun. Mobile gamers don’t lose sleep over their games and are likely to spend a rather small amount of time having fun on their screens. Web gaming, run by HTML5, offers a perfect platform for just that kind of games, where the end user simply wants to enjoy a casual time killer. Take Slither.io for instance; it’s simple, it’s fun, and you can go back to it anytime you want without the sense of missing on anything.

In addition, browser games boast with something that their counterpart lack heavily – immediacy. Whereas with apps you have to download games, install, and update when needed, with the browser it’s all there, one click away. And a casual gamer doesn’t have to worry about the strenuous process of updating, the flexibility of web gaming means that all games are instantly updated whenever he/she revisits them.

One of the most effective weapons of browser games is their unbridled compatibility. Once created, a web game can be enjoyed across a range of devices. No matter if you access it via iPhone, Android or any other device, if the HTML5 support exists, you can play simply it. Kingdom Rush was initially a game restricted to the browser only, but now mobile device users may enjoy it on both platforms.

As for the developers, they go for web games because of the simplicity of making. These also don’t need to wait in line to be in any way approved by the marketplace, and hence can be released and enjoyed by players a lot quicker. On top of that, the courtesy of sharing the underlying code, the maintenance is much easier with the web games than it is with the native apps. To put it into perspective, the Superhot mania might not have happened had it not been for web gaming.

To conclude, browser games get the upper hand with the casual, no-strings-attached gaming in mind.

Native Apps Camp

If they could, apps would snigger at the browser games’ advantages, and say that all of those pale in comparison to their high-performance, power gaming. And indeed, apps are truly made to make full use of a device’s hardware.

The vast majority of mobile games are casual time killers that can just as easily be enjoyed on both platforms. But every now and then appears a game that is too big a bite browsers; a game that requires a powerful hardware in order to run. These games, many of which aren’t shamed by their console or PC genre counterparts, can only go through native apps.

Also, interactivity. Apps are a much better choice for an interactive game, an ever-growing trend in the mobile gaming industry. Here we see that apps are decisive is holding the high-ground of gaming, offering a better platform for more intricate games.

Likewise, native apps offer a much more personalised gaming experience. The games that absolutely depend on user personalization are the apps’ speciality. Even those that do not, due to a game being on your device rather than online, will inevitably be more personalised.

The restrictions on spreading across multiple platforms has its benefits. Namely, you can be sure that a game developed for a specific device will make the best use of that device’s inbuilt features. For instance, native apps can play on the device’s movement sensors or camera much more effectively. Speaking of restrictions, unlike browser games, native apps do not need Internet access in order to be played.

Waiting for marketplace approval can be a grudge, but only for the developers. The end users should actually embrace this process, as they can be sure that the game is secure, and that it’ll get full support.

Bottom line, native apps are victorious when it comes to running the ‘serious’, more complicated games.

Who’s the Winner?

Apparently no one. The contest is still very much in the balance and is likely to go on like that until one of the two gets a decisive edge. A vast majority of mobile games can be played on both platforms, a fact that favours browser games ever so slightly. But there always will be those few games that are worth the extra hardware, in which case the native apps take the front seat. They’re both great platforms, and the choice ultimately rests on what type of games do you prefer to play if a gamer, and if a developer, to create.

 

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