Fallout 76 Gets a Huge First Patch
Author: Sam Tree
| Posted: 19 November 2018, 17:41
Bethesda has released the patch notes for Fallout 76’s first update, which for the record, weighs in at a hefty 46GB on consoles, but promises to fix a number of issues affecting their online wasteland adventure.
Fallout 76 was released last Wednesday with Bethesda warning it would essentially be broken when it went live. With a fifty-something-gigabyte day-one patch followed by another 46GBs today, the company hopes to squash at least some of the bugs.
Having spent a few hours with the game so far (review to follow), I have to admit I’ve encountered a few issues. One of my major gripes is input lag and graphical inconsistencies. Let’s hope this patch and the inevitable releases moving forward will help.
Take a look at the patch notes below and let us know if you encountered any major issues in Fallout 76.
Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Xbox: Fixed an issue that could lead to instability on certain menus.
Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
Camera: The game camera now pans more smoothly when the player enters furniture.
Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.
General: Fixed an issue in which some enemies could chase the player farther than intended.
Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.
C.A.M.P., WORKSHOPS, ANDCRAFTING
Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.
Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.
Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
Respawn: Choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players.
Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.
Languages: Korean fonts will now be displayed correctly in game menus.
Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another.
Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.